Witches of the Wylds (campaign)

Witches of the Wylds was the first truly fleshed out campaign in the world of Relalia. It follows a group of misfits and adventurers as they try to reunite the legendary Witches of the Wylds.

Starring...
"1: (Starting from Chapter 2)"

Introduction
"Lying north of the Serene Valley in Queensen there is a small, but hardly forgotten area of the continent called The Wyld Lands. Known for its dense and lush forests and the strange villages, The Wyld Lands is a common place for any adventurer or traveler to pass through at any given time. Generally for those interested in magic or even the occult, this is the perfect place to live as the odd thrives in this area.

''Each of you are on your way to the town of Thimea, located on the border of Queensen and in the middle of a thick forest. This town is the most populated and could even be regarded as the capital of this dangerous country. To your knowledge, this is a good place to purchase supplies and potions. Other services include numerous fortune tellers, taverns/inns, and a small guild called the Fiend Hunters which is comprised mostly of the city's guards but is very welcoming to new members. This is also a hotspot for many shady characters and even a temple lying in the center of the town built for many of the darker deities.''

Your business here is for you to decide, you each will be riding together in a carriage going into town when we begin."

Chapter Summaries

 * Chapter 1: "Welcome to the Wyld Lands"
 * Azure, Grukk, and Inanna first meet each other on a carriage on the way to a town called Thimea. Once a group of mere strangers, they quickly learn that they will have to depend on each other a lot more in the near future...
 * Chapter 2: "Looking for Answers"
 * In the wake of the Attack on Thimea, the party welcomes a new friend to their journey and hitch a ride with a strange Tabaxi to seek answers from a potentially legendary figure...
 * Chapter 3: "Local Kook"
 * New dark forces introduce themselves to the party which could raise the stakes on getting the witches back together. And more strange encounters briefly lead the party off the path a bit...
 * Chapter 4: "What Was Left Behind"
 * On their search for "the Fire Witch," Azure is drawn to a cave where her attunement to elemental power is challenged and the party uncovers the remnants of a lost tribe...